class TelemetrySentinel extends BaseSentinel
abstract;

var Material InvisMaterial;
var bool bInvisible;
var playercontroller me;

replication
{
	reliable if(Role == ROLE_Authority)
		bInvisible;
}

simulated function Invisible()
{
    bInvisible = true;
	SetOverlayMaterial(InvisMaterial, 86400.0, true);
	Visibility = 0;
}

defaultproperties
{
    Health=300
    HealthMax=300
    Sname="TelemetrySentinel"
    cost=200
    refControl=100
    InvisMaterial=FinalBlend'XEffectMat.Combos.InvisOverlayFB'
}
